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Mini motorways tutorial
Mini motorways tutorial












While Challenges, Surrounding Scores, and Friends leaderboards remain unchanged, we have removed the Global Top Ten display for our normal maps but they will still be available on the Daily and Weekly Challenge. Updates to our leaderboards! Our current leaderboards have been revamped to now include histogram graphics which show where your score places among others who have played each map.

#Mini motorways tutorial Patch#

I’d love to hear what you think about the theme and the article.Mini Motorways Patch Notes (December 9, 2021) It launched on Apple Arcade in 2019, but has since come out on Steam and is making its way to Nintendo Switch sometime in 2022. If a simulation or city-planning type game is something you might enjoy, I’d recommend taking a closer look. It’s the type of polish that gives the game a lot of juice, making individual moments feel as special as the story of the whole system. The sounds also match the visual elements giving it a playful feel, kind of like the giant wooden and colored blocks kids play with. There are gentle curves everywhere, reinforcing the concept of safety and making it feel like it’s ok to mess up: there won’t be any accidents in this city. The camera zooms in and out at an accelerating and decelerating pace when you go to make a change (rather than a consistent zoom), and the roads pop in and out of existence. The interaction is springy and feels consistent with other default applications.

mini motorways tutorial

Mini Motorways also feels like it shares a similar design language as other parts of iOS. Trying to click around a larger screen involved setting the device down to perform the necessary operations. Playing the game on an iPad got a bit cumbersome. Clicking into the "Edit" mode zooms you into the spot on the screen you want to look at, which makes modifying the city easy even on a phone. There are two modes “View” where the player can see what’s going on, or “Edit” where the player can zoom in and either add or remove roads. The game is well suited to being on a mobile device because it doesn’t need to create a lot of UI or options for the player to select between. A few minutes in (weeks in-game time) it becomes impossible to draw a road without considering other connections between unrelated houses and buildings. When you start it's easy to draw a straight path between a house and a building. These actions stay the same as the game progresses: but the complexity increases drastically. Your goal as a player also stays the same, connect houses and buildings of the same color so that cars can travel the path between them.

mini motorways tutorial

You are either creating roads, placing a traffic item (like a roundabout, freeway, or stoplight), or moving/removing something. Progress comes in the form of trying to one-up a previous high score or ranking on a daily challenge. There aren’t levels or progressions, just different world cities you can unlock to play between.

mini motorways tutorial mini motorways tutorial

Where Mini Metro focused on subway lines, Mini Motorways is all about cars and roads. Both games are about building transit systems, both are about drawing connections between different hubs in order to shuttle people from one place to the next, and both can be played in about 5-10 minutes. It’s Dinosaur Polo Club's sophomore title, an amazing sequel to the sublime Mini Metro (which has now also found a home on Apple Arcade). Mini Motorways was one of the 2019 launch titles on Apple Arcade.












Mini motorways tutorial